Opening Moves
In the first thirty seconds, capture the nearest unguarded locations. Early territory generates income that funds your military expansion. Do not skip this phase to build an army first.
Balancing Offense and Defense
A common mistake is sending all troops forward. Leave at least one unit at each captured location to prevent enemy recapture. Uncontested territory behind enemy lines is especially valuable.
Commander Abilities
Each commander has a unique active ability with a cooldown. Time these for maximum impact: use area damage when enemies cluster, and shields when defending a key location under assault.